Everquest 3

EverQuest fans rejoice! For the first time in years, there is finally a glimmer of hope for a worthy sequel to EverQuest and EverQuest 2. Ever since the cancellation of the star-crossed EverQuest Next in 2016, EQ fans like myself have been anxious and despondent about the future of the beloved franchise that started the MMORPG revolution.

There has not been a new EverQuest product since the release of the poorly received EverQuest 2 back in 2004. SOE and Daybreak Games have tried for many years to continue to develop the EQ franchise and has failed every single time in various attempts.

What has changed?

  • For House of Thule owners EverQuest now has player housing! To shop for a nice plot of land to own, find the new wing of the guild lobby and talk to Anna. Clicking on the gate will allow you to select a neighborhood. You can own up to two three plots, with a house on each one. (October 8, 2013 patch increased from two to three).
  • 3 Responses to “Everquest 3 to be released!” Ninibi December 23, 2009 at 7:47 pm # Nice writeup! 🙂 Loved the lore and such – so much time and energy went into developing the storylines for the game & it’s a shame we miss so much.
  • 2 days ago  Happy expansion day, EverQuest!Yes, the newly purchased Daybreak is delivering Claws of Veeshan to one of its apparently still much-loved classic MMOs today. The expansion boasts six new zones, the Dragon’s Hoard storage system, and the usual.
  • EverQuest is the game that defined the MMORPG genre! Be a part of a thriving community and continue your adventures in the world of Norrath.

EverQuest 3: The Time is Now Wolfshead August 20, 2015 MMORPGs 29 Comments I have always been enthralled by the original EverQuest. Being immersed in the world of Norrath was an experience that changed my life.

Two articles by Daybreak Games developers were recently published in the space of two weeks have given me back my hope that the continuation of the EverQuest legacy is upon us.

EverQuest Franchise Producer Holly Longdale


On March 21st of 2019, via Google alerts I came across a Variety article entitled To Survive, ‘EverQuest’ Must Honor Past, Embrace Future that contains snippets of an interview with EQ’s Franchise Producer Holly Longdale.

While there is no outright announcement of EverQuest 3 in the article, there are some interesting nuggets that strongly suggest an EverQuest sequel is in the pre-production phase. Holly Longdale reveals the following:

“Of the team that exists now, we spent two and a half years defining what the franchise really is, going to our archives and retconning some stuff to prepare it for a really strong future,” she says. “EverQuest Next is not a game I would have made. It doesn’t mean it doesn’t hurt, but we’ve been evaluating what makes EverQuest EverQuest. In my opinion, that wasn’t where the game was going with EverQuest Next.”

Finally, there is some official admission and closure about the realization the every serious EQ fan knew all along that the proposed EQ Next was not a MMO that was in the true spirit of EQ. The quote about “preparing for a strong future” suggests a sequel is in the works.

It gets better. Holly goes on to highlight some of the fundamental pillars of EverQuest: high fantasy and community and player/class interdependency. My jaw dropped.

The author of the article prefaces Holly’s remarks:

Daybreak isn’t talking specifics about where the franchise is heading. However, Longdale knows what the game must be in order to be true to fans and the legacy: classic high fantasy and community dependency.

“Anything we talk about in the future, those are the two nuggets,” she says. “I would never say that there isn’t a world where I wouldn’t love to do another co-op or even a single-player experience that tells some of these amazing stories that we’ve fleshed out over 20 years, but the social dependency is who we are. It’s questing with other people. It is having a role on a team. I don’t think we’ll ever move away from that, even if it were a single-player game like ‘Dragon Age,’ that’s our special sauce and what our players would expect. You don’t think ‘EverQuest’ and think ‘single player game.’”

This is music to my ears. There is finally someone in charge at Daybreak Games who understands the ingredients that made the magic of EverQuest. Finally it seems there is someone at DBG who is not going to try to make another WoW clone or a Minecraft/EQ mashup.

Holly goes on to reassure fans that DBG will not be making a solo video game. Hopefully this also means that they will also not fall in the trap of embracing the current fad of battle royale games or mobiles games. It’s okay for EverQuest to be EverQuest. EverQuest can only be EverQuest on a PC. Period.

Everquest 3 release date

EverQuest Creative Director Luke Sigmund

The second article that has given me hope about the future of EverQuest is by EverQuest Creative Director Luke Sigmund entitled EverQuest: 20 Years of Retention. I’ll be honest, until I read that article I had no idea who Luke Sigmund was and that DBG even had a creative director for EverQuest.

Luke does a masterful appraisal of the retention techniques built into EverQuest. It is very clear that he has spent a considerable amount of time thinking about the appeal of EQ. In a video game milieu ruled by metrics and spreadsheets, the fact that a game developer mentions Bartle and Maslow in the same sentence is cause for celebration.

One line in the article stands out: Young jeezy albums download.

“Find your novel vision that delights players by filling a need that isn’t being met. “

In the world of MMORPGs, there is no current AAA offering that fills the role that EverQuest once had which focuses on challenge, cooperation, and community. Visionary PayPal founder and billionaire Peter Thiel continually talks about how important it is to create products and services that have no competition.

At last, someone at DBG gets it. No more competing with WoW clones, no more pandering and creating dumbed down gameplay to appeal to a broader demographic.

Let EverQuest be EverQuest in all its hardcore and addictive glory. DBG own your niche and be proud of it!

Then there is another part of the article that also stands out:

“More than that, it’s a comfortable home for thousands of people who don’t NEED to be in combat every moment. They relish the human/avatar connections as they “live” and evolve in the structure of EverQuest’s fantasy world.”

This man gets it! EverQuest is a living breathing world of not only achievers and adventurers but crafters, buyers, sellers, role-players, socializers and explorers.

Just yesterday while playing on the new Manger TLP EverQuest server, I heard someone remark that he has spent the entire day in the Commonlands tunnel because the player generated commerce was so compelling and addictive. There is no MMO on earth where this kind of unique in-game marketplace is available!


There are many other nuggets of wisdom in Luke’s article that are too numerous to mention here. I urge everyone to give it a read.


A week ago, I befriended a halfling rogue in while playing on the new Mangler TLP server. We got to talking about many things while battling goblins in Misty Thicket and running back and forth to Rivervale to sell, bank and upgrade our abilities. In the few days that I knew him he had told me that he was completely new to EverQuest. One day while in conversation he just blurted out this:

“I’ve only been playing EverQuest for 5 days, but I can’t believe how addicted I am to a 20 year old game!”

This put a smile on my face because it validates something that I’ve always believed that applies to real life and virtual life: when faced with adversity people band together and form social bonds. EverQuest is a virtual world that creates a high level of social cohesion and stickiness. This is the magic EverQuest formula that is available nowhere else but in an EverQuest MMORPG.

Yes, there still is a place for a hardcore high fantasy virtual world. Original video games like Dark Souls and the Darkest Dungeon prove that new players are desperate and hungry for experiences that provide deep and unforgiving challenges. Combine this with the social and cooperative cohesion of class interdependency and AAA polish and you could have a virtual world masterpiece on your hands!

For years SOE and Daybreak Games could never fully capitalize on the success of EverQuest. In The Pixar Story documentary, Steve Jobs shares insights into the second product syndrome:

“There’s a classic thing in business which is the second product syndrome. Companies have a really successful first product, but they don’t quite understand why that product was so successful and their ambitions grow and they get much more grandiose and their second product fails. Believe or not Apple was one of those companies. The Apple II — Apple’s first real product in the marketplace — was incredibly successful and the Apple III was a dud. So, I’ve lived through that and I’ve seen a lot of companies not make it through that.”

Unlike their predecessors who kept failing, it’s reassuring to know that current stewards of the EverQuest franchise seem to understand what made the original EverQuest great.

EverQuest means more to me than anyone can imagine. I’ve spent much of my life playing it, volunteering as a Senior Guide, thinking about it and writing about it in various articles. If it wasn’t for EverQuest I wouldnt have become a game designer. Trying to decipher what made the original EverQuest great has been in many ways a major part of my life and I never stopped believing in the possibility of an EverQuest 3.

I am ecstatic about the possibility of a new EverQuest in the works. I will do all I can do promote it and raise awareness of it because now more than ever the world needs a magical place where we can call home. A place called Norrath.


EverQuestis a longstanding MMORPG that has been around since 1994. Even now, 26 years later, it’s still running alongside its younger brother EverQuest II. There was even EverQuest Next, a game that was supposed to be something the other two games were not. However, it never panned out and its development was ultimately terminatedin 2016. Now that one of the production pillars has left the studio, EverQuest Next’s fate hangs in limbo. Despite all the setbacks, Daybreak Games are planning a new EverQuest experience, in what seems to be EverQuest 3.

How is Daybreak Game Company planning to handle developing EverQuest 3?

They’ve divided their people into three sub-studios.

Dimensional Ink Games

The first is Dimensional Ink Games, which will continue supporting the DC Universe Online MMO. Jack Emmert, who once worked on Star Trek Online and Neverwinter, heads this studio.

Everquest 3 Box

Darkpaw Games

The second is Darkpaw Games. This is the studio that will continue the legacy of EverQuest. It will continue developing updates for EQ and EQ II, as well as be the primary developer of EverQuest 3.

Rogue Planet Games

The third and last is Rogue Planet Games. It will handle the FPS series PlanetSide, as well as something brewing behind the scenes that promises to be a genre-defining title.

Collectively, they make up Daybreak Studios, formerly Sony Online Entertainment.


What actually happened to EverQuest Next?

It was first envisioned as a competitor to World of Warcraft. They planned it to have an open world with no loading screens, instanced dungeons, stylized models that lend to low system requirements, and PvP ‘done right’ since day one. Two years later, they said the former idea was obsolete.

They then announced a brand new IP tentatively titled EverQuest Next. Diverging from its predecessor’s format, it would have these features:

  • No levels
  • Skills tied to weapons
  • A multitude of classes with the option to multi-class
  • Six races
  • An open-world
  • Destructible environment
  • Characters can use parkour-like movements to navigate the world
  • Better NPC AI
  • A sandbox nature
  • Quests that impact the world

It was an ambitious project. Development stalled and sputtered. News about it was scarce, as there were long periods of silence in between updates. They released Landmarkas a prototype for EQ Next, though it never really took off. At one point, it was stated to support the Oculus Rift in some way, and that it would eventually come out for the PS4. However, as stated above, it got canceled sometime in March of 2016. Three years later, there was a small spark of hope for a revival. Unfortunately, it was not to be, as the one who sparked that hope stepped down the following year.

Has there been any news on EverQuest 3?

There’s actually convincing evidence to show that EverQuest 3 is in the works, but there is nothing official yet. AMAs and developer interviews have hinted at it. They said that they were researching what made the game EverQuest and will stick to that idea as they move along. There’s also a leak from one of the former staff of Daybreak Games, whose claims were eventually proven right one by one. It said that EQ 3 or something similar has been in the works.

DG is remaining tight-lipped, having learned from the untimely cancellation of EverQuest Next. They will remain so until they get ‘meaningful news’. Also, they don’t want to hype up a title until they’re certain they can follow through.

Everquest 3

Fans may be worried about the development of the game. After all, Holly Longdale, executive producer and longtime developer of the franchise, left the company last March. In a letter she left, however, she stressed that EQ players are in good hands with her successor, Jennifer Chan. There’s also the company’s unfortunate tendency to cancel their games after some time.

Now, even with all that, we can’t be too sure when we’ll hear about it officially. We’re stuck waiting until something of note comes up. One thing’s for sure, it’s going to be a long wait. Here’s to hoping that wait is worth it!

Everquest 3 Rumors

Let’s all look forward to a possible EverQuest 3!